![]() So I think that really reflects both visually and thematically in our game." ![]() ![]() "There is that theme of struggle between humanity being caught between divine and infernal forces and there's this eternal conflict. "There's a really nice contrast between dark and light within our visuals and also in terms of subject matter," says Yeo. The bold contrast of light and shadow within a painting, or 'chiaroscuro', was a key focus for artists like Caravaggio and Yeo says the same is true throughout Diablo 4. "I love a Stanley Kubrick quote, which is that every frame is a painting' and that just means our goal was to make every frame feel like an opportunity to create something that felt like art."īut the old masters served as more than just visual inspiration. Mueller agrees, saying he was also inspired by a more modern maestro to have any game screenshot be worthy of graduating to screensaver. So you look at pretty much any landscape of the game, I always say that you can take a screenshot and make it your background." "I think that the art team did a really great job in translating that painterly feel to a 3D environment. "When I think of the inspiration we took, there's Rembrandt, of course, and then there's Caravaggio, who I like to go to as a touchstone because a lot of his paintings are very visceral," says Yeo. Those classic works were grand, often gruesome and tackled themes of good and evil through a religious lens - all of which pairs well with a game primarily about heaven waging war on hell.
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