![]() ![]() This makes it possible to automate updating with a batch file or other script. While there is a GUI tool to build scripts, brew data, and upload mods and maps to the Killing Floor 2 Steam workshop, the command-line tool that it invokes to upload to workshop can be invoked directly. If you click " Your Workshop Files" you should see your nice shiny new map/mod package. The title and description can be changed on the Workshop page you need to reupload to change the preview image, though.ħ) Click the start button in the top left and wait for your map/mod to be cooked/compiled, then uploaded to the workshop.Ĩ) Open Steam and browse to the Killing Floor 2 Workshop. If you are only Cooking a map, you can skip this step.Ħ) Give your Item a Workshop title, a description, and a preview image. If you are only Compiling a mod, you can skip this step.ĥ) If your mod requires scripts, go Under 'Script Source Directories' select 'Add.' and it will bring up a list of Maps that are located in you local /Development/Src folder. (If you want to upload over the top of an item you uploaded previously, use 'Existing Workshop Item')Ĥ) Under 'Packages to Brew' select 'Add.' and it will bring up a list of Maps that are located your \Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Maps folder. ![]() Step 3: To create a new upload profile click the New Workshop Item. Step 1: Open the Killing Floor 2 SDK in the Steam client Steps to get a map on Workshop and surprise your friends! ![]()
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